I’m a sucker for a pretty video game HUD. The heads-up display is there to present information to the player, but it’s really easy for it to get cluttered. Some games (notably Dishonored, which I’m replaying right now) give you the option to turn off the HUD altogether, which is pretty cool if you want total immersion in the in-game world — no gamey distractions.
However, I prefer a simple HUD with just enough information to get by. It should fit with the game that I’m playing — maybe seamlessly blending into the surroundings, or being stylized so it looks like part of the world.
There are a lot of eye-catching displays out there, as well as some truly innovative ones. (I love Metroid Prime‘s!) Here are three of my personal favorites from games I’ve played.
Halo 5
I’m a fan of the Halo games’ HUDs in general. They make you feel like a soldier, as the display is what’s inside your helmet. They don’t crowd too much information in there. However, Halo 5‘s stands out to me for its new, colorful design. It’s the knockout of the bunch, taking the simplicity of the previous games’ interfaces and making a curvy HUD that’s super sci-fi pretty.
Dead Space
Dead Space lacks a traditional HUD, which is exactly why it’s so cool. It’s actually a holographic display integrated into the main character’s spacesuit. You can pull up detailed information when you need it, but it’s gone the rest of the time. This is so innovative for making you feel like you are the character, using the suit’s interface in a realistic way. It’s also extremely well-designed — just look at those lights on the back of his suit, which turn red as his health depletes!
Destiny
I got obsessed with Destiny early this year, and one of the things that stood out to me about the game is how gorgeous its interface is. (This includes the menus, but I could write a whole other post about that!) The HUD isn’t ingenious in any way — it does the typical HUD thing, showing your special skills’ cooldowns, how much ammo you have, etc. But to me, it’s similar to Halo 5 in being a gorgeous, colorful way of displaying needed information in a style that suits the game’s overall atmosphere. Just seeing that SUPER CHARGED temporarily appear onscreen when my super is ready to deploy looks (and feels) amazing!
I also like the use of Ghost, which you open with a button to show you mission information. That way, it doesn’t clutter up the screen the rest of the time.
I’m sure I’m missing some awesome HUDs. There are others I like, but these are the knockouts to me! What are your favorite HUDs? Do you like them, or do you prefer to turn them off when given the option?
— Ashley
Personally, I’m a fan of the HUD in The Division. It’s just so smart and stylishly done. I dunno what it is about Ubisoft games, but they make some kickass HUD’s.
Nice! I wasn’t a big fan of The Division but I do remember the HUD being really different!
I think UI is one of those things you mainly only notice when it’s bad, so I’d have an easier time listing bad UIs than good ones.
I do like The Secret World’s interface. Simple. Clean. Gets the job done.
Ha that is so true. I can think of a lot of bad ones. And I still want to play The Secret World! Gotta get my hands on a PC here, time is going by too fast!
The good news is when you do get a PC, they’ve restarted free trials.
By the way, have you seen the game’s launch trailer? The “This Bitter Earth” one? It’s widely regarded as one of the all-time great game trailers (I still rewatch it from to time), and since you’re interested in the game, you might enjoy it.
Link, if you’re interested: https://www.youtube.com/watch?v=7yMIcKmsbzk
When I read the title of this blog, the first that came to my mind was Dead Space and sure enough you included it! That is probably the coolest one to me.
The HUD/Helmet effects in the first Metroid Prime always struck me as really well-done. Little added details like the visor fogging up or collecting raindrops in certain areas, or the way you could catch momentary glimpses of Samus’ reflected face when you were close to a bright light or explosion. I love the atmosphere in that game, and the HUD plays a huge role in creating it. Not even the increasingly-dated Gamecube graphics can ruin the effect. The controller, on the other hand…