Today is the launch of the new Mass Effect game, Andromeda. As a huge fan of the original Mass Effect trilogy, this game is a day one purchase for me that I’m excited to sink the next few weeks of my life into.
But it’s those first three Mass Effect games — the original trilogy — that made me fall in love with this series. The first games follow Commander Shepard, and I have an extreme fondness for that character and story. They’ll stick with me forever.
Continue reading 5 Reasons to Relive the Original “Mass Effect” Trilogy
I recently played the Variable State game Virginia, which embraces the genre of “walking simulator” almost to a fault. Navigating a handful of environments in first-person, there is almost no exploration to enjoy; you usually have a single action you can take, which is often as mundane as opening a door. Virginia is also a narrative game — but that narrative is confusing at the best of times. There is absolutely no dialogue in the game, so you must rely on your vision — take in the watercolor palette, the characters’ stern facial expressions, the objects that take up space but don’t allow you to interact with them in any way — to comprehend the story. Or what there is of a story.
Continue reading Embracing the Surreal in “Virginia”