Some of you may know that Dragon Age: Origins is my most cherished video game. It is one of the very first games I played as an adult — back when I was not a gamer — and it made me fall in love with video games. Especially RPGs, because they had characters to get to know, stories to engage with, worlds to explore, even romances to pursue. BioWare is known for creating games that capture you in all of these ways, and playing Origins was the start of my passion for these games.
One of the cool things is that I know many people who still love Dragon Age: Origins, even though it’s been out for eight years already. Some people, like myself, even replay it. I try to do so every year. Going back to it, I feel its age — the stiff character animations and the PC visual novel-like dialogue selection feel pretty dated nowadays — but I give myself some time to sink back into it, and then I forget about all that. The game is magical. It’s also timeless, in many ways.
BioWare has come out with many other games since then that I have fallen in love with. Mass Effect is my favorite video game series ever, for instance. But there are a few things that make Dragon Age: Origins stand out, and BioWare has never brought these elements back. It’s okay if they don’t, though I would love it if they did. But in any case, they are what make Origins so special to me.
Continue reading What Makes “Dragon Age: Origins” Different
Sure, it’s not quite like the Mass Effect trilogy, but so far I’m loving Mass Effect: Andromeda. Here are a few things I’m enjoying about it as I play. =)
You can also read my game diary as I track my progress and experiences in the game here! I’d love to compare notes!
Thanks for watching! =)
Today is the launch of the new Mass Effect game, Andromeda. As a huge fan of the original Mass Effect trilogy, this game is a day one purchase for me that I’m excited to sink the next few weeks of my life into.
But it’s those first three Mass Effect games — the original trilogy — that made me fall in love with this series. The first games follow Commander Shepard, and I have an extreme fondness for that character and story. They’ll stick with me forever.
Continue reading 5 Reasons to Relive the Original “Mass Effect” Trilogy
I recently played the Variable State game Virginia, which embraces the genre of “walking simulator” almost to a fault. Navigating a handful of environments in first-person, there is almost no exploration to enjoy; you usually have a single action you can take, which is often as mundane as opening a door. Virginia is also a narrative game — but that narrative is confusing at the best of times. There is absolutely no dialogue in the game, so you must rely on your vision — take in the watercolor palette, the characters’ stern facial expressions, the objects that take up space but don’t allow you to interact with them in any way — to comprehend the story. Or what there is of a story.
Continue reading Embracing the Surreal in “Virginia”