You guys may know that Mass Effect is my favorite video game series ever. I’m replaying it right now and approaching the end of the first game. It feels like coming home.
When I talk to people who like the Mass Effect series, I always want to ask them which game of the trilogy is their favorite. A lot of people say the first game, because it has a very strong story and great RPG elements. Other people say the third game, which does a good job of fixing past problems and creating a cinematic experience (whether you like the ending or not).
I am one of the people who loves the second game. I’ve played that one more than any other (three times all the way through, and I’m on my way to a fourth time). Of the three games, it has the thinnest story. There are literally less than a handful of main story missions. In between those are dossier quests, which position Shepard to recruit a crew and then get to the know them. That’s exactly what I love about the game.
In Mass Effect 2, you get to know the crew of the Normandy better than ever. Each character you recruit has an initial mission to meet them and a second “loyalty” mission, which ensures that they’ll stick by your side and fight in the final battle. Your success in these quests does have an impact in the story, as the final mission forces Shepard to make critical decisions about who does what, and if a crew member isn’t loyal — well, bad things can happen. I won’t give away major spoilers about that.
Besides forming friendships, the fun side effect of all these character missions is that you get a sense of everyday life in the galaxy. There’s nothing like turning on Mass Effect 2 and just chilling on a side quest, exploring a new planet, shopping somewhere, zooming around in a flying car, or whatever fanfare the current mission holds. There are timed missions as well as combat ones. There’s hacking and then there’s catching up with old friends who aren’t part of the Normandy crew anymore. I get a peek at life as an assassin on Thane’s recruitment mission. I see the seedy side of Omega when I go looking for Archangel. I learn more about the asari when I recruit Samara.
The Mass Effect world is full of interesting people, cultures, and lore. More than any other game, Mass Effect 2 lets you see it for yourself. The crew of the Normandy is your guide, and they are so diverse that you get to experience a lot of variety throughout the game.
In between missions, Shepard hangs out on the Normandy, where she now has her own quarters. She can catch up with an old friend, learn more about a new one, or flirt with her newest crush. These conversations are never boring, and many of them aren’t just dialogue options like they are in the first game — they are full-fledged scenes where you can see the characters moving around, interacting. Shepard might lean on a railing while she flirts with Garrus. In another scene, Grunt nearly attacks her. You can tell that Mass Effect 2 is really trying to spice up this getting-to-know you stuff, and it works.
The other interesting facet of Mass Effect 2 is that in many missions, combat and story go hand-in-hand like never before. The best example is when you recruit Tali, who is conducting research on a planet called Haestrom. The planet is under searing solar radiation — that’s exactly what Tali is researching. The result for Shepard and her crew is that while fighting their way across the surface, they must stay in the shade so their shields aren’t overloaded and they don’t burn up. The combat is more interesting for it, and it makes perfect sense given who Tali is and what she’s doing on Haestrom.
That doesn’t mean Mass Effect 2 is without its flaws. The worst is planet scanning, which is a very slow, tedious mini-game that’s pretty much a necessity. You literally move the analog sticks of your controller up, down, and all around while the planet you are scanning slowly spins onscreen, until you have covered the whole planet and found your objective. Sometimes it’s finding resources. Other times it’s pinpointing an objective. It is painful to perform, because it takes so long and offers absolutely zero entertainment value in the process.
But hey, scars and all — and I mean literal glowing scars too, which Renegade Shepard will gain as the game progresses! — Mass Effect 2 is a blast to play. Despite the lack of main story, it acts as the perfect second act in a game series with tons of heart.
14 thoughts on “Why “Mass Effect 2” is My Favorite of the Trilogy”
I agree I really liked Mass Effect 2! I had fun with part 3 as well. But 2 was my fav.
Nice. Yeah, 3 is my second favorite I would say. :)
Can’t wait for the new game!
I was working on recommending the series to someone the other day, and was trying to think of how to characterize them. Nicely done! I love the overall story, so that makes 2 hard in that way… but what there is in the game is fantastic. The gameplay is maybe at its strongest in that one, as well. Also, it easily has the best DLC in the Shadow Broker.
You talked about Mass Effect, so you gained a follower. I love the series and have my own post in the works as well.
Though the original Mass Effect is my favorite…
I agree, ME2 was the best! I’m intrigued to play through them again – I expect they’ll re-release them around when Mass Effect Andromeda is due to drop. I’d probably give the first one a miss though, that game was a chore to play through in places – although a remake/re-release would be the perfect opportunity to tidy up its flaws.
Yeah the first game is a bit of a chore. Great story but the combat is so clunky. Cool to hear you also like the second game! I’m replaying the series now, but I hope they release a remaster or something.
I really agree with you about the planet scanning! That was one of my least favorite aspects of playing ME2. I always felt it took time away from me doing other interesting things like talking to the crew or going on another mission. It’s really the worst. I only hope the next Mass Effect comes up with much more interesting mini-games to play. :)
Haha yes I agree, I hope the new game has better minigames! I did kind of like hacking at least, in the second game when you have limited time to match up nodules and things. I feel like the planet scanning has become a big joke though, since everyone hated it!
You’re spot on about Mass Effect 2 being the highlight. I enjoyed meeting new characters like Mordin, and reuniting with old ones like Garrus. You really get to know them in this game! The combat is a lot snappier than the first, and tech/biotic powers feel like they have more of a “kick” to them. And that final mission – what a way to end a game!
I was on the look out for new blogs to follow, think I’ll be sticking around here.
Thanks! Oh yeah, it’s so fun to reunite with the old Normandy crew again (those who come back). I remember being especially excited about the Archangel dossier! I agree about the powers having more “kick”, that’s a good point. Playing a Sentinel, I also got the Warp ability in ME2 and loooooved it.
I think each of the three games had their strengths. The strength with ME2 was the interaction with new characters and the discovery of new interesting locations. Although it is a pity that most of the characters from ME1 were marginalised. I have ambiguous feelings about the planet scanning. On one hand it can be dull. But on the other, it can be a good chill activity when you don’t want to do anything serious.
The thing I lived about ME3 was the dark oppressive environment which game a sense of impending doom and foreboding. Pity the ending didn’t live up to expectations.
Yeah I agree, that’s a good point about 2 introducing us to so many great new locations. And 3 is definitely the”darkest” and most emotional to me! The music in that one is so good.