Multiplayer and the Quest to Make Gaming Cool

In our extroverted society, being alone can mean being uncool. It has a lot of negative connotations: You don’t have any friends, you don’t like to be with people, you’re a nerd or geek or dork.

But nowadays, “geekery” is becoming something like a fad. While decades ago, reading comic books was the lonely fate of unpopular nerds, superhero movies are now some of our biggest blockbusters. Our culture is going through a geeky phase.

Even ignoring that, though, I think something else is changing our notion of “alone” and, in turn, our notion of what’s cool. It has a lot to do with the web. Our new online culture means that even when we’re alone in our rooms, we can be with people, at least virtually. We can surf online forums, feel connected to people through Goodreads book clubs and live Google Hangouts, and — here’s the big one for us gamers — play our favorite video games with other people online.

Though online gaming has been around for quite awhile, I have always thought of gaming as primarily a solitary hobby. Most video games have, until now, been single-player experiences. Some of the big AAA titles like Halo and Call of Duty might have multiplayer modes, but those were only for the “hardcore,” competitive gamers — a very small segment of the population.

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Mass Effect 3 multiplayer
But more and more video games are releasing with multiplayer. Two of my favorite series, Dragon Age and Mass Effect by BioWare, have released their latest games with multiplayer modes — a first for this video game studio known for its epic, emotional, single-player campaigns. Personally, I’m a big fan of playing by myself, because I like role-playing games that require decision-making. I want to sculpt a unique experience, and that requires some independence. Multiplayer just doesn’t work that well there (at least, I haven’t seen it yet).

The funny thing is, I find myself wanting to share my experiences afterwards — through blog posts, reading forums, seeing how other people made their decisions in these games. I want to connect with people through my hobby… but I still enjoy the act of gaming by myself.

And we still have lots of single-player games. We have our episodic adventures from the likes of Telltale and Dontnod, our epic fantasies like The Witcher series… and despite Bethesda’s recent MMO, it’s still king of solo open-world adventuring with Fallout 4. And those are still some of my favorite games. I’m not playing Dragon Age: Inquisition multiplayer, and I was a little turned off by Destiny because it’s online. I have my own preferences.

I’ll also specifically point out that I am not competitive… which means I do not like having to be competitive in online multiplayer.

That’s where the trend to toward more peaceful, social multiplayer modes comes into play. I’m talking about the cooperative online modes you find in Dragon Age: Inquisition or Assassin’s Creed Unity. It’s almost like a more personal MMO experience. I also notice a lot of games including couch co-op. (That’s something I do enjoy personally.) Again, some series release co-op for the first time later in their lifespan; for instance, you can play the last installment of Dead Space with a friend instead of alone. (Notice a lot of these games are EA games. I don’t think that’s a coincidence.)

It leaves me wondering why so many games want to include these shared experiences. Was it so bad to play by yourself? More and more, I hear about friends playing together online like it’s an everyday (or “every weekend”) hobby. It’s becoming a thing.

It seems that video game developers (or publishers) want to gamble on that. They want to create multiplayer modes in the hopes that people will keep playing their games if they can play together — and, in some cases, that they can sell some stuff in the online modes too.

But I also believe that in including multiplayer, there’s some hope that gaming will become a household hobby, more socially acceptable than ever before. If you can play online with your friends, you’re not gaming alone. This is a social experience. It’s totally cool.

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Wii bowling
After all, that’s why those Guitar Hero and those Wii games were so fun. Sure, Wii bowling looks pretty dorky at first glance, but there’s something about playing with others that makes it fun and acceptable. If we can make video games more social, they can become cool too.

I’m not saying “cool” is a well-defined thing, nor is it anything to aspire to. It’s a silly word, but it sums up what I’m trying to get at. I still want my rich single-player experiences, and I’ll probably never be into multiplayer. But I see the trend, and I wonder if being “cool” is what it’s all about.

— Ashley

2 thoughts on “Multiplayer and the Quest to Make Gaming Cool”

  1. I think some games are great for multiplayer and some aren’t necessary. The fact that Inquisition added a multiplayer element felt really unnecessary to me. I personally don’t see the point of it and I feel like it was just tacked on to add more game content to an already massive game. I’m sure the multiplayer is fun, as I haven’t had a chance to try it at all, but I think some games should just remain single-player experiences. Not every game needs a multiplayer component unless game developers always had it in mind when they planned out the game.

    1. I agree, some games just don’t need a multiplayer. Even though I’m not a fan of multiplayer, some games do a great job of it and some (like Titanfall) revolve around it. But for single player experiences like BioWare’s, multiplayer does seem a little tacked on, like you said.

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