Why I Love Permadeath I've always loved games that feature permadeath. Having a character die for good is realistic, which can improve immersion in the game world. I definitely felt that way when my soldiers died on ground missions in the super-tense game XCOM: Enemy Unknown. Permadeath also increases the stakes for every battle where dying… Continue reading Working Around Permadeath
Tag: XCOM: Enemy Unknown
Death in Video Games — It’s Just Not Realistic
Watching your character die is part of the gaming experience. Even when I breeze through a game on casual difficulty, I usually have one or two deaths before I beat the game -- and when I crank up the challenge to hardcore difficulty, I expect to die on a regular basis. This doesn't happen in every game. Braid is… Continue reading Death in Video Games — It’s Just Not Realistic