As open world video games take off, exploration is becoming a huge part of gameplay. The trouble is that it can be hard to pinpoint where the action is happening when there’s such a vast world in front of you. It’s interesting to see how different games handle this via the use of tracking — whether that’s scanning the environment (Mass Effect Andromeda), using special senses to follow a trail (The Witcher 3: Wild Hunt), or utilizing technology that reveals more about what’s around you (Horizon Zero Dawn).
The Witcher 3: Wild Hunt is a game of stories. They unravel as you explore the vast open world as Geralt, a witcher who hunts monsters with magic and a special sword. What I love about this game is how well-crafted each side quest is, until it doesn’t feel like a “side” quest but just another adventure Geralt has, with real characters and meaning.
That’s why, in this second post about my favorite quests in video games, I’m featuring one of these stories. (*Quest spoilers to follow!)
Lately I’ve been playing Deus Ex: Mankind Divided, and while I’m still in the early stages of the game, it’s already reminding me of another massive RPG: The Witcher 3: Wild Hunt. The reason for the comparison is the way these games handle questing in an open-world (or at least partially open-world) environment.