Lately I’ve been playing Deus Ex: Mankind Divided, and while I’m still in the early stages of the game, it’s already reminding me of another massive RPG: The Witcher 3: Wild Hunt. The reason for the comparison is the way these games handle questing in an open-world (or at least partially open-world) environment.
Since finally finishing the main storyline in Dragon Age Inquisition this month, I’ve decided to compare it to another of the greatest video games in recent years, The Witcher 3: Wild Hunt, to see how each fares. I’ve enjoyed both games a lot, and they have tons in common. Both games are fantasy RPGs, the third in their series — and both try open world for the first time.
That last part is what I really want to discuss. The Witcher 3 goes full open world — you can travel everywhere without loading screens — while Dragon Age goes with a limited open world, where you select a spot on the map and then freely explore that large area.
What’s interesting to me is that these games, so similar in their approach, are very different in their execution. While The Witcher 3 really nails the open world experience, Dragon Age Inquisition’s attempt largely failed for me.
The past few weeks, I’ve sunk about 35 hours into Dragon Age: Inquisition. I played the game before but never got even halfway. For Christmas, my boyfriend bought me a strategy guide for it, and it’s really helping me feel like I have a handle on the wide, wild world that is Inquisition.
Lately I’ve jumped back into Dragon Age: Inquisition. What’s weird is that I find the combat less interesting than it was in previous Dragon Age games, and I’m not entirely sure why. That’s why I’ve decided to break down how fighting works in each game!