Games

Death in Video Games… Again: Thoughts on “Borderlands 2”

I already posted about death in video games being unrealistic, because you can reload anytime. This was never more evident than when I recently played Dishonored, because when stealth missions failed, I went berserk, hacked at guards until I died, and then reloaded to retry the stealth approach as if nothing happened. On the other hand, XCOM:… Continue reading Death in Video Games… Again: Thoughts on “Borderlands 2”

Games

Death in Video Games — It’s Just Not Realistic

Watching your character die is part of the gaming experience. Even when I breeze through a game on casual difficulty, I usually have one or two deaths before I beat the game -- and when I crank up the challenge to hardcore difficulty, I expect to die on a regular basis. This doesn't happen in every game. Braid is… Continue reading Death in Video Games — It’s Just Not Realistic