I have a new post over on Pop GO that lists 5 video games without traditional "GAME OVER" screens or horrible deaths. Instead, the stakes are different -- or, at the very least, the consequences for falling in combat offer something other than death. You can read the article here! -- Ashley
Tag: death in video games
Death in Video Games… Again: Thoughts on “Borderlands 2”
I already posted about death in video games being unrealistic, because you can reload anytime. This was never more evident than when I recently played Dishonored, because when stealth missions failed, I went berserk, hacked at guards until I died, and then reloaded to retry the stealth approach as if nothing happened. On the other hand, XCOM:… Continue reading Death in Video Games… Again: Thoughts on “Borderlands 2”
Death in Video Games — It’s Just Not Realistic
Watching your character die is part of the gaming experience. Even when I breeze through a game on casual difficulty, I usually have one or two deaths before I beat the game -- and when I crank up the challenge to hardcore difficulty, I expect to die on a regular basis. This doesn't happen in every game. Braid is… Continue reading Death in Video Games — It’s Just Not Realistic