In role-playing video games -- my favorite genre -- having lots of freedom often means enjoying a more interesting, personal role-playing experience. Obviously, story and character development are important in RPGs, but freedom -- or maybe something like customization, or more player control over in-game details -- is what defines the RPG genre, in my opinion. Sometimes… Continue reading How Much Freedom Should We Have in RPGs?
I thought the idea of skipping combat was something only casual gamers dreamed about, but I may be wrong. It seems that many gamers appreciate being able to skip combat that is too difficult, tedious or just plain not-my-style. To me, this seems like cheating and I can't abide it. And I'm the type of gamer who… Continue reading Skipping Combat in Video Games?