Role-playing video games are how I got into games in the first place. The ability to create a character is a liberating experience. It’s starts with how the character looks, then goes on to how the character acts in their world through my in-game decisions.
The Witcher 3: Wild Hunt is a game of stories. They unravel as you explore the vast open world as Geralt, a witcher who hunts monsters with magic and a special sword. What I love about this game is how well-crafted each side quest is, until it doesn’t feel like a “side” quest but just another adventure Geralt has, with real characters and meaning.
That’s why, in this second post about my favorite quests in video games, I’m featuring one of these stories. (*Quest spoilers to follow!)
Video games are filled with amazing characters who would be fascinating to chat with, and why not over a drink? If I’m being honest, this list could go on much longer… but here are my top picks of who I’d have a pitcher of beer, a bottle of wine, or a round of shots with!
As someone who plays a lot of role-playing video games, I’m pretty used to making decisions in my RPGs. Sometimes the simplest action can impact the story in a big way later. It makes immersing yourself in a game feel very interactive and exciting.
But how do video games handle the process of offering decisions to players? They can be upfront about it with color-coded choices, hints appearing onscreen, and various indicators that something the player just did is important. Or they can try their best to hide all of that.
Just for fun, I’d like to look at a few RPGs I’ve played and how they handle the presentation of in-game choices — and their consequences — to see which approach feels best. (Minor spoilers for some of these games is inevitable, proceed with caution!)