In role-playing video games -- my favorite genre -- having lots of freedom often means enjoying a more interesting, personal role-playing experience. Obviously, story and character development are important in RPGs, but freedom -- or maybe something like customization, or more player control over in-game details -- is what defines the RPG genre, in my opinion. Sometimes… Continue reading How Much Freedom Should We Have in RPGs?
I like good stories in video games... and vivid characters, and all those rich goodies that make me feel like video games are the equivalent of films and books in making artistic statements and providing emotional impact. For all its size and beauty, Elder Scrolls: Skyrim has pretty much none of these. But last week I started… Continue reading Are Sandbox Games More “Addictive” Than Linear Games?