Role-playing video games are how I got into games in the first place. The ability to create a character is a liberating experience. It’s starts with how the character looks, then goes on to how the character acts in their world through my in-game decisions.
The Witcher 3: Wild Hunt is a game of stories. They unravel as you explore the vast open world as Geralt, a witcher who hunts monsters with magic and a special sword. What I love about this game is how well-crafted each side quest is, until it doesn’t feel like a “side” quest but just another adventure Geralt has, with real characters and meaning.
That’s why, in this second post about my favorite quests in video games, I’m featuring one of these stories. (*Quest spoilers to follow!)
Video games are filled with amazing characters who would be fascinating to chat with, and why not over a drink? If I’m being honest, this list could go on much longer… but here are my top picks of who I’d have a pitcher of beer, a bottle of wine, or a round of shots with!
Video games seem a little infatuated with open world design these days. You get a great open world game like The Elder Scrolls V: Skyrim, and suddenly everybody wants to show off how engines can now produce gorgeous, sweeping, detailed landscapes with no (or very few) loading screens.
It’s like an epidemic. I mean, I’m a huge fan of Skyrim and had a blast gliding around Arkham City… but not every game needs to have open world elements. In fact, I believe it’s very hard to get the balance between freedom and focus just right, so going open world can actually screw up an otherwise great RPG.