One of my most anticipated games this year is For Honor, a Ubisoft release that features knights, Vikings, and samurai caught up in a thousand year war. Over the weekend, I played the closed beta to get a feel for the game, which is coming out in a couple of weeks.
Going into ABZU, I knew it was going to be a meditative game. People have been comparing it to Journey, in part because the games share a designer in Matt Nava. In fact, after working on Flower and Journey with thatgamecompany, Nava went on to found developer studio Giant Squid to create ABZU.
Journey is one of my favorite video games, and while I agree that ABZU has a few similarities, I felt very differently about this one than thatgamecompany’s masterpiece. ABZU is similarly quiet and unrushed, but rather than feeling like an explorer whose emotions wandered as I did in Journey, playing ABZU I felt like I was being guided somewhere. The destination didn’t matter, of course — only the experience of pushing forward.