One of my most anticipated games this year is For Honor, a Ubisoft release that features knights, Vikings, and samurai caught up in a thousand year war. Over the weekend, I played the closed beta to get a feel for the game, which is coming out in a couple of weeks.
Going into ABZU, I knew it was going to be a meditative game. People have been comparing it to Journey, in part because the games share a designer in Matt Nava. In fact, after working on Flower and Journey with thatgamecompany, Nava went on to found developer studio Giant Squid to create ABZU.
Journey is one of my favorite video games, and while I agree that ABZU has a few similarities, I felt very differently about this one than thatgamecompany’s masterpiece. ABZU is similarly quiet and unrushed, but rather than feeling like an explorer whose emotions wandered as I did in Journey, playing ABZU I felt like I was being guided somewhere. The destination didn’t matter, of course — only the experience of pushing forward.
Telltale Games has really proven its versatility lately.
For a very long time — since way before The Walking Dead took off — the game studio has been creating narrative-driven games, which they release in series of episodes. The decisions you make in each episode influence how the story will play out. Most of the gameplay revolves around making these choices, whether it’s a simple dialogue option in a conversation or a make-or-break moment for a main character.
This is the last of March’s weekly posts for this 30-day video game blogging challenge. It’s been a fun way to come up with new gaming-related topics to discuss! Please share your thoughts if you have some answers to these too. This week, it’s all about the “bests” in games — best music, best gameplay, etc.