I love video games with strong stories. It’s why I got into games in the first place — role-playing games like Dragon Age: Origins were my original obsession. Within a couple of years of starting to play video games (as an adult — late bloomer!), I heard about Telltale Games, a studio that created story-driven games in the manner of old point-and-click adventures…
This week I attended the Game of Thrones Live Concert Experience. At least I think that’s the official name for it. Stadium acoustics aside (it was in the arena where they often host hockey matches), it’s an amazing touring event led by Game of Thrones composer Ramin Djawadi, who serves as the evening’s conductor, musician, and host. The orchestra that played was a local one, which was a nice touch for this particular show of a touring performance.
So I’m finally catching up on all the Telltale episodic games I’ve missed this year, including Game of Thrones. And what I’m finding is that Game of Thrones feels a lot like reading the books or watching the TV show, because there are so many characters to keep track of.
(Don’t worry, no big spoilers in this post… just be careful if you want to go into this game blind!)
Past Telltale games I’ve played (The Walking Dead and The Wolf Among Us) feature one single protagonist for you to play as. That made it really easy for me to choose a personality for them and keep it consistent throughout the game. (Although in The Wolf Among Us, my Bigby went from being a jackass to an old softie pretty fast. I couldn’t help it, I’m a nice person!)
But in Game of Thrones, Telltale’s take on the George R. R. Martin novels and HBO series, you get to conduct a whole cast of characters. You’re essentially focusing on the Forrester family and their problems, but there’s a lot of them. A lot of family members and a lot of problems, I mean.
Recently I played the first episode of Telltale Games’ Game of Thrones series with my boyfriend. It was difficult — first of all, because I had to wait an entire month until after we were both back from the holiday break and could play together. (He’d already downloaded it, so it was waiting in San Francisco. Otherwise, who knows what I would have gotten up to over the break…)
But you know what’s more difficult than waiting weeks to play a game you’ve been looking forward to for months? Playing a game — specifically a Telltale game, with moral decisions to make that require quick thinking — with someone else.